ผลงานทางวิชาการ |
[1] AUTOMATIC INSTRUMENT DETECTION IN AUDIO SIGNLS BY COMPARING DEEP LEARNING NETWORK ARCHITECTURES. 2025 IEEE International Conference on Consumer Electronics – Taiwan, Published 27 October 2025, DOI: 10.1109/ICCE-Taiwan66881.2025.11207953
[2] DEEP LEARNING APPROACHES FOR VIBRATION SIGNAL ANALYSIS IN ROTATING SHAFT UNBALANCE DETECTION. 2025 IEEE International Conference on Consumer Electronics – Taiwan, Published 27 October 2025, DOI: 10.1109/ICCE-Taiwan66881.2025.11208115
[3] COMPARATIVE ANALYSIS OF SAAS MODEL AND NPC INTEGRATION FOR ENHANCING VR SHOPPING EXPERIENCES. Journal of Applied Sciences (Volume 14, Issue 15), SCI-Q1 Published 24 July 2024, DOI:10.3390/app14156573
[4] OPTIMIZING 3D CLOTHING MODELS FOR VR: A DEEP LEARNING APPROACH TO TRIANGLE COUNT REDUCTION. 2024 IEEE International Conference on Consumer Electronics – Taiwan, Published 21 May 2024, DOI:10.1109/ICCE-Taiwan62264.2024.10674064
[5] A PRELIMINARY STUDY ON THE COLLABORATIVE PLAYING PIANO AUTOMATIC WITH DEEP LEARNING. 2024 IEEE International Conference on Consumer Electronics – Taiwan, Published 21 May 2024, DOI:10.1109/ICCE-Taiwan62264.2024.10674105
[6] TOWARD PROJECT SUCCESS FORECASTING IN REWARD-BASED CROWDFUNDING THROUGH WIDE-AND-DEEP COMPUTATIONAL LEARNING. IEEE/IAS International Conference on Industry Applications (Induscon2023), Published 22 July 2023, DOI: 10.1109/INDUSCON58041.2023.10374665
[7] TOWARDS DIGITAL TWINS OF 3D RECONSTRUCTED APPAREL MODELS WITH AN END-TO END MOBILE VISUALIZATION. Journal of Applied Sciences (Volume 13, Issue 15), SCI-Q1 Published 18 July 2023, DOI: 10.3390/app13158571
[8] AN EMPIRICAL GENERATION TECHNIQUE ON BACKGROUND MUSIC USING GATED RECURRENT NEURAL NETWORKS. 2023 IEEE International Conference on Consumer Electronics – Taiwan, Published 19 June 2023, DOI: 10.1109/ICCE-Taiwan58799.2023.10227055
[9] INTO 3D-RECONSTRUCTED APPAREL OVER VIRTUAL TRY-ON WITH VIRTUAL REALITY. 2023 IEEE International Conference on Consumer Electronics – Taiwan, Published 19 June 2023, DOI: 10.1109/ICCE-Taiwan58799.2023.10226992
[10] AUTOMATIC ASSESSMENT OF PIANO PERFORMANCES USING TIMBRE AND PITCH FEATURES. Journal of Electronics (Volume 12, Issue 8), SCI-Q2 Published 9 April 2023, DOI: doi.org/10.3390/electronics12081791
[11] A PRELIMINARY STUDY ON THE AUGMENTED REALITY (AR) GAME-BASED APPLICATION WITH THE SECOND-GENERATION HOLOLENS. 2022 IEEE International Conference on Consumer Electronics - Taiwan), Published 15 May 2022, DOI: 10.1109/ICCE-Taiwan55306.2022.9869020
[12] GAME-BASED LEARNING BETWEEN AUGMENTED REALITY AND VIRTUAL REALITY FOR HOME SCHOOL EDUCATION. International Conference on Social Science, Humanities & Management Studies (ICSHMS-2022) Indonesia, Published 2 March 2022,
[13] AUTOMATIC EVALUATION OF PIANO PERFORMANCES FOR STEAM EDUCATION. Journal of Applied Sciences (Volume 11, Issue 24), SCI-Q1, Published 9 December 2021, DOI: 10.3390/app112411783
[14] A PRELIMINARRY STUDY OF THE SUITABILITY PERSONNEL USING VIRTUAL REALITY. 1ST Conference SEA the Future 2020, Pattaya, Bangkok, Thailand, Published 13 February 2020
[15] A STUDY OF THE SUITABILITY PERSONNEL USING BRAINWAVE AND VR. Maritime Technology and Research, (Vol. 2 No. 2), TCI-Q2 2020 April – June, Published 1 January 2020 DOI: 10.33175/mtr.2020.218954
[16] AUTOMATIC PIANO PERFORMANCE ASSESSMENT. Taiwan Telecommunications Annual Symposium 2020, Kaohsiung, Taiwan, Published 14 January 2020
[17] ANALYSIS METHODS USING VIRTUAL REALITY (VR) MEDIA FOR PEDIATRICIAN’S TREATMENT. Symposium on Digital life Technologies, DLT2019 數位⽣活科技研討會-國⽴⾼雄科技⼤學, Kaohsiung, Taiwan, Published 22 June 2019
[18] METHODS OF COMMAND RECOGNITION USING SINGLE-CHANNEL EEGS. International Journal of Information Sciences and Techniques (IJIST), (Vol. 8, Number 1/2/3/4/5), SCI-Q1, Published 26 September 2018 DOI: 10.5121/ijist.2018.8501
|